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The Oddest Freelance Job I Ever Had ...
40, masters degree, bookworm -- and rediscovering the world of video games

by
K.J. McElrath

Webmaster Note: See our complete schedule for this series here.

The oddest freelance job I ever had is ongoing -- writing about a subject on which I had little knowledge initially. I find myself rapidly becoming an expert, however.

The subject is video games. Not just "video games," mind you, but Video Games - specifically, the phenomenon known as the "Massively Multiplayer Online Role Playing Game," or MMORPG.

For the uninitiated, MMORPG's - or MMO's for short - are virtual worlds in which a player assumes a character (sometimes more than one) and lives an entire virtual existence. Generally, these worlds are mediaeval-fantasy themed, complete with mythical creatures, evil sorcerers, gods and monsters, hero warriors, elves, dwarves and more - who spend a great deal of time engaging in epic battles.

In fact, modern day MMO's trace their origin back to the original "Dungeons and Dragons" board and dice game, which many readers may remember from those halcyon days of the 1980's. In fact, "Dungeons and Dragons," in its cyber-incarnation, remains one of the most popular online games, and has spawned a plethora of imitators.

There's more to MMO's than the Tolkienesque world of sword and sorcery, however. Other MMO's have taken players into the skies over the Western Front during the First World War, into a Roman Empire in which the gods and goddesses are real, onto the beaches of Normandy and into World War II's "Fortress Europe," and into the middle of inner-city gang warfare.

Recent MMO's allow players to engage in combat using automobiles as weapons (!), play "street basketball" in an urban neighborhood, struggle for the survival of a human colony on a faraway planet, and defend the human race against mindless war machines bent on its destruction.

As one might surmise, the most common theme of MMO's is violence and conflict. For those worried about the influence this may have on the young people (generally age 12-25) who play these games, you may be glad to know of a growing trend in which the objective of an MMO is not destruction of one's enemies, but rather cooperation for the greater good. 

An excellent example is a new MMO entitled "Seed," which requires players to work together in order to build a viable society (one might imagine that certain world leaders might benefit from playing a few rounds).

The big event for MMO devotees is the annual Electronic Entertainment Expo, or E3, held in Los Angeles during May. This is where the industry rolls out their new game releases for the coming year, as well as new gaming technology, "must have" devices and gadgets, and more. The "more" includes actual tournaments in which teams and individuals compete before audiences for actual prizes.

In fact, MMO tournaments - generally sponsored by gaming software developers - are ongoing throughout the world, and frequently large money prizes of up to $100,000 are at stake. There are a fortunate few who actually manage to make a nice livelihood from their gaming "addiction" - which may be unfortunate, in light of the number of young people who neglect their education for the MMO experience.

You may be asking, "Okay...so what? Why is this such a strange freelance assignment?" Normally, it wouldn't be...but for myself, it is.

You see, I am an educator, well past 40, with a Master's Degree in Music who prefers to spend a quiet evening with a good book...and whose sole experience with any kind of role-playing game - online or otherwise - consists of a single afternoon of playing Dungeons and Dragons nearly twenty years ago.

About the Author: K.J. McElrath can be reached at kj@bardiccircle.com.
URL: http://www
.bardiccircle.com.
This article may not be reproduced in any manner whatsoever, in any form, for any reason, without the express, written consent of the author. Violators will be prosecuted.

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